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To get a feel for the quality of the gems I looked at the gem on "The Parallel Transport Frame". I'd encountered this problem myself when trying to get VRML extrusions to work properly. VRML extrusions use Frenet frames so fail when the curve has an inflection. I came up with the same solution as the one described in this gem, and I'm sure many others have reinvented this particular wheel. The gem accurately describes the problem and solution and if I'd had it while I was messing with VRML extrusions it would have saved me some trouble.
Recommended.
One thing (ultimate nitpicking) that's still annoying about it is writing style, replete with failing diction and humourless -- for example, the authors thoroughly earnestly call their little essays "a gem", as "in this gem I'm going to cover this and that". Of course, a "gem" is not a technical term, it's a normal English word, and it either means a real gem, or a metaphor for something of extremely high value. And so it appears that the authors have an a-priori huge opinion about their work. Which, in addition to being inappropriate (judgement of this kind is better left to the reader), is not what they mean. They simply mean "this article". Speaka Englisha? Anyone? Editors? Hello-o.
OK, having thus satisfied my deep-seated hatred of self-satisfied geekdom with their attendant lack of feel for words, I end my review on a positive note -- it's a decent book.
Pick up this book if you are looking to add to your reference collection however, due to the nature of the articles and due to the price, you might find yourself heading to the library to pick up this book. In the end, a solid addition to a programming library.
Note:
I am an amateur game programmer, not a professional
In addition, many of the articles are not relevant only to games.
I also advise against running out and getting one of those black and green books (you know, the series 'edited' by LaMothe). You're A LOT better off with Schaum's outlines on probability, linear algebra, calculus, physics, etc. You can buy 5 of those books for the cost of one of the LaMothe books.
After you have the basic math/science skills, game programming will become MUCH easier and this book will actually make sense to you.
Like the first volume, Game Programming Gems 2 features an exceptional collection of articles written by a knowledgeable group of authors, most of whom are well-known and respected in the area they write about. This series (the third volume is already underway, as are related books focusing on AI and design) isn't intended to be a complete guide to all aspects of game development, but rather, a resource you turn to when you need help with a specific problem. As such, the series truly shines, and this volume is a worthy follow up to the first.
The articles, or gems, included in the book cover intermediate to advanced topics in the areas of general programming, mathematics, artificial intelligence, geometry management, graphics display, and audio programming, each edited by an expert in the field. Most of the gems assume that you have a fundamental knowledge of the issues related to the topic, and get to the point quickly. As a result, on average the gems are shorter than the previous volume. Both of these things could be viewed as either positives or negatives, depending on your experience level. Regardless, almost all of the gems are well written and relevant.
Most game programming books these days come with CDs packed full of demos, source code, and other information supplementing the book. Unfortunately, the CD that comes with this book isn't one of those. It does have source code from most of the chapters, but there are very few demos and no extras (unless you count GLUT and the DX8 SDK, which I don't since you can easily get those elsewhere). However, I'd count the CD as only a minor disappointment, since the book itself is so good.
If you're serious about game development, I'd highly recommend adding Gems 2 to your library. You'll definitely find things in it that you can use.
This book didn't have any real networking tips, which in this day and age seems a bit odd. Hopefully there will be a gems 3 and that will include some net stuff.
It also had a few odd typos. Some of the gems were *very* short (1 or 2 pages), when it seemed like a slightly more detailed discussion would be nice.
Other than those small problems, I enjoyed the book. I would recommend it to any game programmers that want to pick up a few useful tips.
i want to thank authors for another great book! (can't i'm waiting for game programming gems 3;)
Perhaps the biggest disappointments were the ones you expected anyway.
Q: What do you call the money you pay to the government when
you ride into the country on the back of an elephant?
A: A howdah duty.